Details

Project TitleMethod of Mapping Specific Physical Movements to Inputs for a Video Game
Track Code2017-044
Short Description

APPLICATIONS: 

Clinical physical therapy, especially adapted for home use.

 PROBLEMS ADDRESSED:

Typically, prescribed physical therapy can be very monotonous and dull. This device allows for children and even adults to be engaged in, and even enjoy their treatment. Mapping physical therapy to a video game is potentially more appealing to many patients, thereby increasing compliance, potentially reducing treatment time and increasing positive outcomes.  This technology also allows fine motor tasks, such as clicking a button, to be replaced with large gross motor movements. These movements are calibrated during device training to be those required for the prescribed physical therapy motion, and are tied directly to the input of specific triggers in a game.  The calibration procedure allows for trigger adjustment as the patient’s range of motion improves during therapy.  Additionally, as a wearable technology, the patient is able to hold other objects (e.g. weights) in their hands while playing.  

TECHNOLOGY DESCRIPTION:

Many popular video game consoles are played with movement-censored technology with either a camera or a handheld controller. Our method is a gesture-initiated controller that is wearable, and tied directly to existing commercial video games. It can be accurately configured with simple patient-input to a desired range of motion, and is also hands-free allowing a wide range of movements.   Patient improvement and compliance is measured and recorded so both the Physical Therapist and patient can measure improvement in range of motion in the muscle group being exercised.   . 

STAGE OF DEVELOPMENT: 

This technology currently has a prototype.

AbstractNone
 
Tagsmapping, video game, Physical Therapy
 
Posted DateJul 13, 2017 8:13 AM

Researcher

Name
Michele Lobo
Mark Greenspan

Manager

Name
William Johnson

Benefits

  • Customizable and scaled by angle for desired movement range
  • Any desired button/trigger may be replaced by a movement
  • Able to track improvements through time with changes in range of movement
  • No camera or handheld device required
  • Applicable to various different video game consoles and video games
  • Provide input to game without being necessarily in view of monitor

Uses/Users

Inquiry

Denise Bierlein

Licensing Analyst

Telephone:  302-831-4005

Email:  techtransfer@udel.edu

Intellectual Property

Patent Number Issue Date Type Country of Filing
Patent Pending None Provisional United States
None None Other Patent None